Category Archives: Design

Avatar: The Last Airbender

Project: Netflix’s “Avatar: The Last Airbender”Role: Houdini FX Simulations, DesignSoftware: Houdini, After Effects, NukeCreated for: METHOD STUDIOS I had the pleasure of working under the creative direction of Wes Ebelhar with Alejandro Mejia to help design and create visually-striking simulations for Avatar, bringing the elemental nature of the show to life.

Pokemon Go Launch

Project: Netflix’s “Avatar: The Last Airbender”Role: Houdini FX Simulations, Design,CompositingSoftware: Houdini, After EffectsCreated for: WE ARE ROYAL Collaborated with Sam Surtandi to design, simulate and implement a new magical energy effects, modernizing the iconic Pokémon aesthetic while maintaining its essence. Created FX simulations and handled some of the compositing to achieve a visually striking and …

Harry Potter: Visions of Magic

Project: “Harry Potter: Visions Of Magic” Immersive Art ExperienceRole: Houdini FX Simulations, Design, CompositingSoftware: Houdini, Nuke, After EffectsCreated for: RMA DESIGN & DIGITAL KITCHEN I worked at RMA with Alejandro Robledo to create some of the most iconic elements of this interactive experience. We utilized Houdini volume and fluid simulations to design an oversized, mesmerizing …

Microsoft Events 2023

Project: 2023 Microsoft Live Event GraphicsRole: 3D Art DirectorSoftware: Cinema 4D, After EffectsCreated for: RogerTV Under the Creative Direction of Dane Mcbeth and in collaboration with renowned designer Ming Wang, we led a global team of designers and motion artists to create 12 distinct graphics packages for Microsoft’s 2023 live event branding. We developed a core package …

Extraction

Project: Netflix’s Extraction 2 “3D Billboard”Role: 3D Lead, CompositingSoftware: Cinema 4D, After EffectsCreated for: Roger TV Working with a small team, we created an exciting ad for Netflix’s Extraction that played with the immersive capabilities of the corner billboard in New York Time Square, while maintaining a sense of excitement, adventure and action from the …

Sandman

Project: Sandman III TeaserRole: Houdini FX Simulations, Shading, Lighting, Look DevSoftware: Houdini, After EffectsCreated for: RMA DESIGN & WE ARE ROYAL Collaborating with RMA Design on the development of intricate sand simulations for the different scenes. We shaped dramatic looks through careful lighting and character shading, contributing to the overall visual aesthetic. We utilized Houdini grains for …

Hacking Google

Project: Hacking GoogleRole: Design, Animation, ShadingSoftware: Cinema 4D , After EffectsCreated for: Imaginary Forces / RMA Designing and animating these motion sequences with RMA Design was a rewarding challenge for this six episode docu-series led by Imaginary Forces and the Google Creative Lab.

Flagstar

Project: Flagstar LogoRole: Houdini FX Simulations, Shading, Lighting, AnimationSoftware: Houdini, After EffectsCreated for: Flagstar Transformed Flagstar’s logo reveal into a magical, golden world by integrating intricate musical patterns with vibrant visual movements. Utilized Houdini for complex FX simulations and animation, while doing some of the shading, lighting, and compositing. Created a harmonious blend of visual and auditory …

Opswat – Neralizer

Project: Neuralyzer Simulation & AnimationRole: Houdini FX Simulations, Shading, Lighting, AnimationSoftware: Houdini, After EffectsCreated for: Opswat At RMA we designed and implemented active status screens for a cutting-edge network analyzer. I utilized Houdini’s vector fields to craft visually appealing and informative animations that complemented the software’s overlaid data. Balancing aesthetic appeal with functional communication, we ensured simulations …

General Mills –

Cereal Squad

Created at Roger Role: 3D / LookDev / Compositing Software: Cinema 4D, Substance Painter, Octane, Nuke 3D Artists: Braden Wheeler, Danny Garcia, Renzo Reyes, Danny Valvo, Sivan Ocku Cel Animation: Jody Schaeffer Producer: Karla Fay